Notes from a curious wood.
Beauty with teeth.

Witch FeywildsA woodland adventure

A world by Ostara
For the curious at heart.

The naturalist’s cabinet

Look a little closer.

Open a specimen’s notes, enlarge its plate, and discover the habits of the company you might keep.

The illustrated plates are concept artwork. The moving field observation below is captured from the game.

Hand-coloured natural-history study of a woodland goblin among plants and fungi.Examine the illustration ↗
Study I. Forest Goblin · Concept artwork

Study I · Woodland inhabitants

Forest Goblin

The woodland is already occupied. A small figure among the roots may be watching the path just as carefully as you are.

Open field notes
Where to look
Woodland margins, roots and roadside cover. Foxwood’s peaceful goblins are different company from the armed goblins farther along the road.
Habits & encounters
Disposition matters. Some keep to themselves; hostile goblins farther out may close with an axe or loose arrows from cover.

Before deciding what a creature wants, notice what it is doing.

Look closely at the plate: worn cloth, a scarf, bare feet and a world of useful plants.

Victorian botanical illustration of woodland mushrooms, with detailed studies of their caps and stems.Examine the illustration ↗
Study II. The woodland larder · Concept artwork

Study II · Fungi & fieldcraft

The woodland larder

A witch’s work begins at ground level. The things gathered beneath the trees become the preparations that carry you farther.

Open field notes
Where to look
The forest floor and the edges of the winding path.
Habits & encounters
Gather supplies as you explore. Your Grimoire describes the components a spell needs; a raccoon familiar can help search for them.

An ordinary-looking verge can be a very useful place to stop.

These are fictional game ingredients and an illustrative botanical plate, not a real-world foraging guide.

Original concept portrait of Hester Rowan, now known as Hester the Hearth Witch.Examine the illustration ↗
Study III. Hester · Concept artwork

Study III · People of the wayside

Hester

Before the great adventures come the little errands. Hester makes a beginning feel possible: a few supplies, a useful lesson, and a reason to set off.

Open field notes
Where to look
Foxwood, at the beginning of your journey.
Habits & encounters
Her introductory errands teach gathering, preparation and helping a neighbor. Woodland shops give your collected finds another use.

The first kind face is often the one you remember on the longest road.

The original illustration names her Hester Rowan; in the current journey she is Hester, the Hearth Witch.

Engraved concept illustration of a raven in a dark wood.Examine the illustration ↗
Study IV. The Raven Familiar · Concept artwork

Study IV · Companions & curious company

The Raven Familiar

A black shape overhead, a small hop beside the path. Familiar magic brings company with its own business to attend to.

Open field notes
Where to look
Beside a witch who has learned Summon Familiar. Professor Crumb’s picnic in the Winding Reach offers an early lesson.
Habits & encounters
A summoned raven can gather and defend against active threats. Only one familiar travels with you at a time; each kind offers a different sort of help.

A little assistance can make room for a great deal of curiosity.

Professor Crumb is a woodland character; the summoned Raven Familiar is your magical companion.

The Wolpertinger: an enormous hare with antlers and broad feathered wings.Examine the illustration ↗
Study V. The Wolpertinger · Concept artwork

Study V · An unusually large inhabitant

The Wolpertinger

Antlers above long ears. A hare’s powerful hind feet. Broad, barred wings. Some specimens require a little more distance than others.

Open field notes
Where to look
A woodland glade beyond the thaw, in later country.
Habits & encounters
A charge closes the distance; icy breath can stop an escape. A crown of living thorns can close around the clearing.

Sometimes the cleverest spell is the one that gets you out.

The illustration is a creature concept study. Meet its living counterpart well prepared.

Field note No. 01 ·

On the usefulness
of small company.

A raccoon familiar takes an interest in the ingredients around a woodland cottage. Watch the little pauses, the searching, and the return to the witch: the road needn’t be a solitary one.

This six-second observation is taken from our September gameplay trailer. The familiar helps gather components and defends itself when attacked.

Watch the full field film on YouTube
Observed 24 September 2026 · Real development gameplay · HUD hidden
Read the observation

The witch stands by a cottage while her raccoon familiar searches nearby and gathers ingredients. Woodland ambience and music accompany the scene; no speech.

A moth in the marginLift a wing ↗

You found the smallest resident of this page. A field guide is never quite finished; there is always something tucked between the leaves.

The next chapter is taking root

The wood will be waiting.

Witch Feywilds is growing for iPhone, iPad and Mac. Follow our field notes on YouTube while the next chapter takes shape.

Public release date and price to be announced.