A more welcoming path
Accessibility notes.
Practical information about the current game and this website. These notes will grow as testing continues.
Camera and motion.
Open the Witch menu → Settings to find Sound & motion. Gameplay uses one fixed camera. Turn on Reduce secondary motion to reduce additional animation and movement effects; camera-distance controls are not part of the current game. The game also reads the system Reduce Motion preference.
Try this setting if secondary animation is uncomfortable. Its suitability for different motion sensitivities is still being evaluated.
What is still being evaluated.
Full-game VoiceOver support, complete keyboard-only access, controller access and other accessibility features have not yet been verified across all common gameplay tasks and supported platforms. We are not claiming those capabilities here.
The game contains real-time movement and combat. These demands may affect whether it is accessible to you. Contact support if you need more detail before playing.
Reading this field guide.
This website uses text navigation, descriptive image alternatives, visible keyboard focus and a skip-to-content link. Its pages work without JavaScript, can be enlarged using browser zoom, and adapt to narrow screens. Choose a place on the map with a mouse, touch, or keyboard; its journal entry receives focus. Without JavaScript, all map entries remain visible. The illustration viewer closes with Escape or its Close button and returns focus to the illustration link.
There is no autoplay audio or video. The few visual transitions respect your system’s reduced-motion preference. Illustrations are accompanied by ordinary text; their small printed annotations are not required to understand the site.
Tell us about a barrier.
Use the support page to describe the page or game task, your device and any assistive technology you use. Sharing a diagnosis or other health information is not necessary.